Bryan Carter, PhD
Bryan Carter, PhD
BRYAN'S TALK, Immerse Yourself: How VR Can Revolutionize Learning
See Bryan's talk with his digital humanities students on YOUTUBE:
What does it mean to ‘be there’, and how can it affect learning and retention? Instead of flying across the globe to understand the nuances of history or a new surgical technique, educators and businesses of all sizes are investing in VR to connect and learn in real time. The next step in the revolution: presence. Imagine walking into an underground club in Digital Harlem in the 1920s, looking down and seeing yourself in a zoot suit with friends in flapper gowns, taking a seat at a table with Dizzie Gillespie on stage – just before a raid. With volumetric capture and streaming, you are more a part of the scene than ever before, and you will remember it years into the future. Welcome to the digital engagement revolution.
Dr. Bryan Carter received his Ph.D. at the University of Missouri-Columbia and is currently the Director of the Center for Digital Humanities and an Associate Professor in Africana Studies, at the University of Arizona. He specializes in African American literature of the 20th Century with a primary focus on the Harlem Renaissance. His research also focuses on Digital Humanities/Africana Studies. He has published numerous articles on his doctoral project, Virtual Harlem, an immersive representation of a portion of Harlem, NY as it existed during the 1920s Jazz Age and Harlem Renaissance.
Dr. Carter’s research centers on how the use of traditional and advanced interactive and immersive technologies changes the dynamic within the learning space. Dr. Carter has completed his first book entitled Digital Humanities: Current Perspectives, Practice and Research through Emerald Publishing, and has just completed his second manuscript through Routledge Press, entitled: AfroFuturism: Experiencing Culture Through Technology (June 2022). His current work has also led to exploring the African American, and expatriate experience through immersive and augmented technologies using handheld devices and wearable technologies.